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United States Regional Airports Exclusive
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
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Carrier Ops - USS Enterprise 4.71/5

Carrier Ops - USS Enterprise (PZ61) NOTAM: Turn OFF crash damage before using the mod NOTAM #2: Version 3.3 - Animated Arrestor wires have been installed so you will need to hook a wire with the tail hook to stop the plane on the flight deck....

Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Microsoft Flight Simulator
Carrier Ops - USS Enterprise Video
YouTube Preview

Carrier Ops - USS Enterprise (PZ61)

NOTAM: Turn OFF crash damage before using the mod

NOTAM #2:

Version 3.3 - Animated Arrestor wires have been installed so you will need to hook a wire with the tail hook to stop the plane on the flight deck. You MUST install the latest release of the F/A 18E Super Warrior for correct operation of the animations - V6 or higher.

I would recommend watching this video for the correct approach procedure.

Introduction

The USS Enterprise (CVN-65) is positioned just off the coast near the Wallop Flight Facility (KWAL) and is ready to launch you and the FA/18E Super Warrior on the ride of your life! After your flight you can return to the carrier and land (put the hook down) IF you can catch a wire.

This mod provides a fully functioning deck crew trained to launch you and the F/A-18E Super Warrior into the blue skies. Just follow their directions and you'll soon be carrier qualified.

To install:

The pbk-carrier-pz61 folder, this contains the USS Enterprise and other models.
The pbk-carrier-crew folder, this contains the deck crew trained to support the F/A-18E Super Warrior.

Please update the Super Warrior: Goto https://flightsim.to/file/23760/f-a-18-super-warrior to download the F/A-18E Super Warrior

Delete previous versions and drag them all into your community folder.

In order to use the catapult facility and arrestor wires you MUST use the F/A-18E Super Warrior, the Asobo variant is not modified for carrier work.


How to use the catapult

Start the flight on the USS Enterprise (Icao PZ61)
Ensure that launchbar switch is DISABLED (raised)
Look for the crew officer giving you guidance signals onto the catapult 
Slowly taxi to his direction following signals (left - forward - right)
When you get close to the catapult shuttle he will give you stop signal
Make full stop and ENABLE (lower) the launchbar switch
Disable parking brake and toe brakes if you engaged them
Wait until the Shooter (on your left) gives you spin up signal
Increase throttle to maximum, about 10 seconds later launch will be initiated
After you fly away about 500m from the carrier, the crew will be reset and can be used again

If you found something wrong with crew - enable > disable Launchbar switch so crew near to you will be reset to initial state

How to use arresting gear

Prepare for landing - extract gears, enable tailhook handle (right-front panel), set flaps to AUTO or HALF
Follow AOA indicator, keep airspeed around 160kn
Right before touchdown, raise pitch angle so the tailhook will catch an arrestor cable
After collision detected, you will experience deceleration (similar to reverse thrust)
After full stop arresting process will be completed.

Version 1.0 - 1st release. An interactive Carrier launch system developed by Theale, TwoSeventyInc and myself.

Version 2.0 - Major update

Version 3.0 - USS Enterprise - TACAN and ILS commissioned and certified for carrier operations with the upgraded Super Warrior. Please make sure you have the very latest version of the F/A18 Super Warrior v4.4

Refer to this video for guidance on configuring the instruments https://youtu.be/Hl3-epZTNF8

TACAN Channel 37X and ILS Freq 111.0

Army helicopter consigned to the deep by the deck crew and replaced with the Navy helicopter
A lot of tweaks and repositioning of models

Version 3.1 - USS Enterprise moved about 1 mile nearer to KWAL to avoid a horrible MS water glitch off the right side of the original position. Small Strike group added to keep the carrier company (my thanks to Superspud for the support) new hardware added to the flight deck

Version 3.3 - Animated Arrestor wires have been installed on the CVN-65 carrier so you will now need to hook a wire with the tail hook to stop the plane

 

Read more

Carrier Super Hornet F/A-18


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Version

3.3

File Size

482.85 MB

Downloads

31,536


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  • Required F/A-18E "Super Warrior" mod + TopGun carriers by TouchingCloud

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Microsoft Flight Simulator © Microsoft Corporation. Carrier Ops - USS Enterprise was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

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About
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Photosbykev

70,605 | XIII General

Compatibility Sim Update 9
Subscribers 541
Category Regional Airports
Initial Release December 03, 2021
Last Updated 3.3 — January 07, 2022
Rating 4.71/5.0 — Superb!
Status Not Downloaded yet
Today's Downloads 3

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© Photosbykev - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden. This Microsoft Flight Simulator add-on was created by Photosbykev and shared in Scenery Enhancements » Regional Airports for Microsoft Flight Simulator.

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319 Comments
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BlackFalco

19 day(s) ago
  • Reply Copy Link

Hey guys ! 😀

Doesnt this mod work anymore with F-14 TOMCAT? 😞

Cause I've just came back to the game after a break, was about to shoot some videos for a movie I'm workin' on but seems like F-14 does not work anymore with these carriers.

Only f-18 works now?

0
0
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image

Piperdriver

21 day(s) ago
  • Reply Copy Link

This is one of the best mods i have used on MSFS (when it works) The first flight after loading the files works flawlessly in both the landing and take off animations. the next time I use the carrier there is no take off animation other than some figures shooting off the deck as if catapulted themselves. If I delete the carrier and crew from the community folder then load another flight over this area to clear any lingering parts in the cache I can then reload the same carrier and crew folders and it works brilliantly for one session only.

All my landings and take offs have been in a F18 super warrior.

0
0
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image

TeddyPink

2 month(s) ago
  • Reply Copy Link

Hello, I put the 2 files in my community but I have nothing in my games, how to solve the problem

1
0
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image

Scotty

2 month(s) ago
  • Reply Copy Link

Hi guys,

There's one guy left from the centerline for the catapult start ,who is not reacting to any crew resets. Any ideas to get rid of him. Do not like to taxi through him.

The mentioned AOA is that the display left from the HUD? The two arrows and the circle? Or is it the instrument popping up in the middle of the cockpit, with many possible lights, that only pops up on my side , when I lower the hook before take off?

0
0
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image

D5turbi

2 month(s) ago
  • Reply Copy Link

After your reply, and editing my comment, the text disappeared. So my comment is no longer relevant.

Thank you for your excellent work

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Photosbykev 2 month(s) ago

  • Reply

sorry the info is out of date after the Super Warrior update, I'll update the information

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Nakken

2 month(s) ago / Thanked by Photosbykev
  • Reply Copy Link

Brilliant work, no issues on my end. The animated deck crew never cease to amaze me, truly remarkable. Thank you for making this happen!

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magoa

2 month(s) ago
  • Reply Copy Link

Thank you Photosbykev. A complement for the

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awamech

2 month(s) ago
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Will it be possible to turn back "ON crash damage", as this is extremely important for gauging correct landings. I thought it would be possible after the Maverick addon. Thanks.

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kdogwilliams

2 month(s) ago
  • Reply Copy Link

Having a hard time getting the f18 along with the carrier to pop up in mfs, i have the pz61 carrier, crew, f18, and moving and static test carriers in my community folder and its still not showing in game.

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Moritz1092034827461

2 month(s) ago
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The Carrier is perfect! But is it posible to change the position? That would be berfekt

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Captian204

2 month(s) ago
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Does is still work

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Photosbykev 2 month(s) ago

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Broken at the moment, it's being worked on. Fixed with the latest Savage Warrior update

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Frozenfox

2 month(s) ago
  • Reply Copy Link

You can not download the F/A-18 Super Worrior anymor so for me is this addon useless

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viniciusventure 2 month(s) ago

  • Reply

the superwarrior mod gonnna be fixed sometime soon

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Photosbykev 2 month(s) ago

  • Reply

They are working on the Super Warrior to fix everything that got broken and also working on using the MSFS carrier mod as a basis for future carrier landing/takeoff development. It just takes time. Kev

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AlessioLC

3 month(s) ago
  • Reply Copy Link

Super duper good mods! However not sure its related to it but Im having issues with A/Carriers, whenever i land on them or spawn on them, my controls go crazy, my X52 dont respond.

If i use slew mode go up in the airs, it comes back to normal so im assuming its related to Objects, runways of normal airports are all good.

If anyone can help..thanks

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Quentinr061 2 month(s) ago

  • Reply

I have exactly the same problem, I’m using all the saitek panels. Indeed, when I spawn on it, I lost all ruder and nose wheel steering, and my park brake go crazy. Can someone give us a tip ?

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Armyjo9 2 month(s) ago

  • Reply

you have to wait for the superwarrier to be updated first

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RS7 2 month(s) ago

  • Reply

Hey dude I'm having the same problem with my X55 Rhino and my throttle goes crazy? And The F/A 18 Doesn't move and it works When its off the Carrier when I spawn is some where else it works Any Help?

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737200

3 month(s) ago
  • Reply Copy Link

Could you put one of these in the baltic sea?

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flusiflo

3 month(s) ago
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is it SU9 compatible? please tag it if it is so. thanks

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Armyjo9 2 month(s) ago

  • Reply

yes

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RolandasAccount

3 month(s) ago
  • Reply Copy Link

I love it! Great add-on. Thanks so much for all your work!

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pwilster

3 month(s) ago
  • Reply Copy Link

Dude! you must keep improving this carrier. The TOP GUN DLC carrier is AWFUL!

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White_Wolf 3 month(s) ago

  • Reply

I agree. The DLC was pretty underwhelming and I uninstalled it almost immediately. Hopefully this and superspuds carriers will continue to be developed going forward. As of today though the super warrior seems to have disappeared entirely from the site?

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Photosbykev 3 month(s) ago

  • Reply

SU9 broke the Super Warrior mod, it's being looked at

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White_Wolf 3 month(s) ago

  • Reply

OK thanks.

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HJC0000

4 month(s) ago / Thanked by Photosbykev
  • Reply Copy Link

Very well!it suits well for the F-35C

I enjoy taking off and landing on a aircraft carrier for hours!

excellent work,thank you!

By the way I wonder if there is any possibility to move the carrier to any place Iwant or maybe you can put some more carriers in the different areas of the world.

And I wonder if the catapult on the left can be used or not?

Really great job!Love from China

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FxllenCode 2 month(s) ago

  • Reply

How did you get the ILS to work on the F-35C? I'm using the improvement mod with the TACAN and ILS in correctly, but it shows the DCA VOR. I wonder if it has to do with the fact that I have Navigraph installed?

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Zimpalo

4 month(s) ago
  • Reply Copy Link

I also have another problem, there's no crew to guide me to the catapult when I load in. I'm sure other people have problems with this?

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Zimpalo

4 month(s) ago
  • Reply Copy Link

What am I doing wrong...I downloaded it and took the 2 separate files and pasted it in the community folder. I launched the sim and It wasn't there! For now I'll have to leave a 1 star until It gets fixed.

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Photosbykev 4 month(s) ago

  • Reply

or you could read the description correctly and enjoy it like most people are

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Zimpalo 4 month(s) ago

  • Reply

I'm sorry for being a bozo, but I did follow the instructions correctly and still resulted in it not popping up in the flight simulator.

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Zimpalo 4 month(s) ago

  • Reply

Oh It worked sorry Im an idiot

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Zimpalo 3 month(s) ago

  • Reply

Thank you its a superb mod!

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Photosbykev 3 month(s) ago

  • Reply

Very pleased you got it working 😊




Roadmap
These items are currently on the list and will be processed soon!
Backlog
Suggestion, bugs and ideas for the future.

  • Version 3.3 January 07, 2022

    Version 3.3 - Animated Arrestor wires have been installed so you will need to hook a wire with the tail hook to stop the plane on the flight deck. You MUST install the latest release of the F/A 18E Super Warrior for correct operation of the animations.

  • Version 3.1 December 16, 2021

    Version 3.1 - USS Enterprise moved about 1 mile nearer to KWAL to avoid a horrible MS water glitch off the right side of the original position. Small Strike group added to keep the carrier company (my thanks to Superspud for the support) and new hardware added to the flight deck

  • Version 3.0 December 14, 2021

    v3.0
    USS Enterprise - TACAN and ILS commissioned and certified for carrier operations with the upgraded Super Warrior. Please make sure you have the very latest version of the F/A18 Super Warrior
    Army helicopter consigned to the deep by the deck crew and replaced with the Navy helicopter
    A lot of tweaks and repositioning of models

  • Version 2.0 December 07, 2021

    v2.0 The Carrier popping up/down has been fixed, the ship should be visible at least 5Nm out
    All textures re-worked
    Jet Blast Deflector is operational
    Arrestor wire system added
    Numerous other tweaks

  • Launched December 03, 2021

    Initial release of this file just launched. Welcome aboard!

Frequently Asked

Questions? Find your solution here.


Pretty empty over here.


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N69BRUH
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N69BRUH
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N69BRUH
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N69BRUH
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Photosbykev

Donations

These users have donated to Photosbykev to keep him making awesome add-ons everyone can enjoy.

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CALMET 7 month(s) ago

20 GBP

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Peggy Freida K. 9 month(s) ago

12 GBP

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BUENIOS 8 month(s) ago

10.1 GBP

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UDubFalcon 8 month(s) ago

10 GBP

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RonSpoor 7 month(s) ago

5 GBP

...

Henry_George 1 month(s) ago

1 GBP

Dependencies

These add-ons may be required or recommended to use.

  • Required F/A-18E "Super Warrior" mod + TopGun carriers by TouchingCloud Download
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